IC-Computer: Schreibtisch, Fenster und Apps

Ein Computer im Spiel. Man tritt an ein Terminal, drueckt E, und bekommt eine
Oberflaeche mit Mail, Browser, Adressbuch, Kalender und weiteren Anwendungen.
Andere Resources haengen sich als App ein.

Auf ESX umgestellt:

  - Fuenf harte Abhaengigkeiten zeigten auf Resources, die es hier nicht gibt.
    Eine fehlende Abhaengigkeit verhindert den Start vollstaendig - die
    Resource waere nie hochgekommen.
  - Die Bruecke zum Framework neu geschrieben; Charakterdaten, Aktenverwaltung
    und Immobilien ausgebaut, weil die zugehoerigen Systeme fehlen.
  - pc_live_devices fehlte im Schema, wird vom Code aber gelesen. Ohne die
    Tabelle ist kein fester PC ansprechbar. Ein PC braucht ausserdem zwei
    Eintraege mit derselben Kennung: Standort in der Datenbank, Kamerafahrt in
    der config.lua.

Mail ueberarbeitet:

  - Postfaecher haengen an einer Anmeldung statt an der Person. Mehrere Leute
    koennen dasselbe Firmenpostfach gleichzeitig offen haben.
  - Ordner gehoeren zum Postfach, nicht zur Person. Eine Mail an ein geteiltes
    Postfach wird je Empfaenger einmal gespeichert; damit das Einsortieren
    trotzdem fuer alle gilt, tragen alle Kopien einer Zustellung dieselbe
    Kennung. Gelesen und geloescht bleibt persoenlich - das ist keine
    Eigenschaft der Nachricht, sondern der Person.
  - Signaturen gehoeren ebenfalls zum Postfach.
  - Kalender koennen privat, geteilt oder oeffentlich sein. Ein oeffentlicher
    Termin haengt bewusst auch an einem Postfach, sonst koennte ihn spaeter
    niemand mehr aendern oder absagen.

Neue Apps: Webhosting, Bleeter und dessen Verwaltung.

Behoben:

  - prompt(), confirm() und alert() froren das NUI ein. FiveMs CEF hat keinen
    Handler fuer die eingebauten Browserdialoge - der Aufruf oeffnet nichts und
    kehrt nie zurueck. Ersetzt durch eigene Dialoge.
  - Die Fenster tragen data-wid, keine id. Wer sie mit getElementById sucht,
    schreibt ins Leere und das Fenster bleibt leer.

Enthaelt README.md mit Einrichtung und PLUGINS.md: eine Anleitung, wie man eine
eigene App baut und einhaengt, mit vollstaendigem Beispiel von der Tabelle bis
zum Schreibtischsymbol.
This commit is contained in:
Bjoern Flessing 2026-08-09 12:02:11 +00:00
commit be502d2834
46 changed files with 13119 additions and 0 deletions

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-- ─────────────────────────────────────────────────────────────────────────────
-- pc-live | Bruecke zu Bleeter
--
-- Bleeter lief hier zunaechst als iframe, dessen Nachrichten hin- und
-- zurueckgereicht wurden. Das ging schief: SetNuiFocus gilt global fuer den
-- Client, und zwei Resourcen, die den Fokus beanspruchen, sperren die Maus aus.
--
-- Jetzt spricht der PC direkt mit dem Server von Bleeter wie jede andere
-- App auch. Bleeter selbst bleibt unberuehrt und oeffnet weiterhin sein
-- eigenes Fenster ueber /bleeter.
--
-- Wie bei ic-web steht die Liste erlaubter Aktionen fest, sonst koennte das
-- NUI jedes beliebige Serverereignis ausloesen.
-- ─────────────────────────────────────────────────────────────────────────────
local OPS = {
-- Anzeigen und mitmachen
requestBootstrap = 'bleeter:server:requestBootstrap',
registerAccount = 'bleeter:server:registerAccount',
checkHandle = 'bleeter:server:checkHandle',
setActiveProfile = 'bleeter:server:setActiveProfile',
createPost = 'bleeter:server:createPost',
togglePostLike = 'bleeter:server:togglePostLike',
deleteOwnPost = 'bleeter:server:deleteOwnPost',
createComment = 'bleeter:server:createComment',
deleteOwnComment = 'bleeter:server:deleteOwnComment',
followProfile = 'bleeter:server:followProfile',
unfollowProfile = 'bleeter:server:unfollowProfile',
updateProfile = 'bleeter:server:updateProfile',
uploadMedia = 'bleeter:server:uploadMedia',
createMarketplaceEntry = 'bleeter:server:createMarketplaceEntry',
deleteMarketplaceEntry = 'bleeter:server:deleteMarketplaceEntry',
createEvent = 'bleeter:server:createEvent',
deleteEvent = 'bleeter:server:deleteEvent',
-- Verwaltung
listBusinessProfiles = 'bleeter:server:listBusinessProfiles',
createBusinessProfile = 'bleeter:server:createBusinessProfile',
listProfileMembers = 'bleeter:server:listProfileMembers',
listCandidates = 'bleeter:server:listCandidates',
setProfileMember = 'bleeter:server:setProfileMember',
}
RegisterNUICallback('bleeter', function(data, cb)
cb({})
local event = OPS[tostring(data.op or '')]
if not event then return end
if data.payload ~= nil then
TriggerServerEvent(event, data.payload)
else
TriggerServerEvent(event)
end
end)
-- Der Server schickt alles ueber dieses eine Ereignis: den vollstaendigen
-- Zustand und die Antworten der Verwaltung. Beides geht unveraendert ins NUI,
-- dort wird unterschieden.
RegisterNetEvent('bleeter:client:data', function(message)
if type(message) ~= 'table' then return end
SendNUIMessage({ action = 'bleeter_data', data = message })
end)
RegisterNetEvent('bleeter:client:notify', function(payload)
SendNUIMessage({ action = 'bleeter_notify', data = payload or {} })
end)
-- Antwort auf einen Bilder-Upload. Bleeter laedt die Datei zu ImgBB hoch und
-- meldet die fertige Adresse zurueck.
RegisterNetEvent('bleeter:client:mediaUploaded', function(payload)
SendNUIMessage({ action = 'bleeter_uploaded', data = payload or {} })
end)

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-- ─────────────────────────────────────────────────────────────────────────────
-- Camera system
-- ─────────────────────────────────────────────────────────────────────────────
Camera = {}
local _cam = nil
--- Dolly to a point in front of the PC, looking at the screen.
---@param pcCoords vector3
---@param pcHeading number
function Camera.FocusPC(pcCoords, pcHeading)
if not Config.CameraOnOpen then return end
if _cam then Camera.Restore() end
-- Position cam slightly behind and above the PC position (facing forward)
local rad = math.rad(pcHeading)
local offset = 0.6
local cx = pcCoords.x + math.sin(rad) * offset
local cy = pcCoords.y - math.cos(rad) * offset
local cz = pcCoords.z + 0.55
_cam = CreateCameraWithParams(
"DEFAULT_SCRIPTED_CAMERA",
cx, cy, cz,
0.0, 0.0, 0.0,
60.0, false, 2
)
SetCamActive(_cam, true)
RenderScriptCams(true, true, 600, true, false)
-- Point at screen face
local tx = pcCoords.x - math.sin(rad) * 0.3
local ty = pcCoords.y + math.cos(rad) * 0.3
local tz = pcCoords.z + 0.5
PointCamAtCoord(_cam, tx, ty, tz)
end
--- Return to player camera.
function Camera.Restore()
if not _cam then return end
RenderScriptCams(false, true, 500, true, false)
DestroyCam(_cam, false)
_cam = nil
end

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-- ─────────────────────────────────────────────────────────────────────────────
-- Interaction system proximity detection, key prompt
-- ─────────────────────────────────────────────────────────────────────────────
Interaction = {}
local _nearbyPC = nil -- current nearby PC config or nil
local _inSession = false
local _camCfg = nil -- aktive PC-Kamera-Config (coords/heading) oder nil (mobil)
local _pcs = {} -- keyed by id, populated from server
-- Sync-Liste vom Server empfangen
RegisterNetEvent('pc-live:client:syncDevices', function(list)
_pcs = {}
for _, pc in ipairs(list) do
pc.coords = vector3(pc.coords.x, pc.coords.y, pc.coords.z)
_pcs[pc.id] = pc
end
end)
-- Device-Liste beim Start anfordern
AddEventHandler('onClientResourceStart', function(res)
if res == GetCurrentResourceName() then
TriggerServerEvent('pc-live:server:requestDevices')
end
end)
local function DrawText3D(x, y, z, text)
local onScreen, sx, sy = World3dToScreen2d(x, y, z)
if not onScreen then return end
SetTextScale(0.0, 0.45)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(true)
AddTextComponentString(text)
DrawText(sx, sy)
end
local function DrawRect2D(x, y, width, height, r, g, b, a)
DrawRect(x, y, width, height, r, g, b, a)
end
--- Main proximity loop.
function Interaction.StartLoop()
CreateThread(function()
while true do
local sleep = 1000
if not _inSession then
local ped = PlayerPedId()
local coords = GetEntityCoords(ped)
local found = nil
for _, pc in pairs(_pcs) do
local dist = #(coords - pc.coords)
if dist < Config.InteractRange + 8.0 then
sleep = 0
if dist < Config.InteractRange then
found = pc
break
end
end
end
_nearbyPC = found
else
_nearbyPC = nil
end
Wait(sleep)
end
end)
end
--- Draw prompt and handle key.
function Interaction.StartPromptLoop()
CreateThread(function()
while true do
Wait(0)
if _nearbyPC and not _inSession then
-- Draw 3D label
DrawText3D(
_nearbyPC.coords.x,
_nearbyPC.coords.y,
_nearbyPC.coords.z + 1.1,
("[E] %s"):format(_nearbyPC.label)
)
if IsControlJustReleased(0, Config.InteractKey) then
Interaction.Open(_nearbyPC)
end
end
end
end)
end
--- Open PC request session from server.
---@param pc table
function Interaction.Open(pc)
if _inSession then return end
TriggerServerEvent('pc-live:server:openPC', pc.id)
end
--- Called when the session starts (from server confirmation).
---@param data table
function Interaction.OnSessionStart(data)
_inSession = true
_nearbyPC = nil
-- PC-Config finden; mobile Terminals (Streifenwagen) haben keinen Standort/Kamera.
local pcCfg
for _, pc in ipairs(Config.PCs) do
if pc.id == data.pcId then pcCfg = pc; break end
end
local isMobile = pcCfg and pcCfg.mobile
if Config.FreezeOnOpen and not isMobile then
FreezeEntityPosition(PlayerPedId(), true)
end
if pcCfg and not isMobile then
_camCfg = { coords = pcCfg.coords, heading = pcCfg.heading }
Camera.FocusPC(pcCfg.coords, pcCfg.heading)
else
_camCfg = nil
end
end
-- Interaktionsmodus: PC-Kamera lösen (Gameplay-Kamera zurück -> umsehen möglich)
-- bzw. wieder auf den PC richten, wenn man zurückkehrt.
function Interaction.EnterInteract()
if _camCfg then Camera.Restore() end
end
function Interaction.ExitInteract()
if _camCfg then Camera.FocusPC(_camCfg.coords, _camCfg.heading) end
end
--- Öffnet ein mobiles Terminal (z.B. Streifenwagen-PC) kein Standort/Distanz nötig.
---@param pcId string|nil
function Interaction.OpenMobile(pcId)
if _inSession then return end
TriggerServerEvent('pc-live:server:openPC', pcId or 'police_mobile')
end
-- Wird vom M-Menü (core-interaction) im Einsatzfahrzeug getriggert.
AddEventHandler('pc-live:openMobileTerminal', function(pcId)
Interaction.OpenMobile(pcId)
end)
--- Called when closing the session.
function Interaction.OnSessionClose()
_inSession = false
if Config.FreezeOnOpen then
FreezeEntityPosition(PlayerPedId(), false)
end
Camera.Restore()
_camCfg = nil
TriggerServerEvent('pc-live:server:closePC')
end
Interaction.StartLoop()
Interaction.StartPromptLoop()

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-- ─────────────────────────────────────────────────────────────────────────────
-- Client Main event listeners, glue
-- ─────────────────────────────────────────────────────────────────────────────
Bridge = Bridge or {}
-- ── Server → Client events ───────────────────────────────────────────────────
-- Session granted by server
RegisterNetEvent('pc-live:client:sessionStart', function(data)
Interaction.OnSessionStart(data)
-- Add accent color to data
data.accentColor = Config.AccentColor
NUIBridge.Boot(data)
end)
-- Desktop app list update
RegisterNetEvent('pc-live:client:installedApps', function(apps)
NUIBridge.SetInstalledApps(apps)
end)
-- Mail
RegisterNetEvent('pc-live:client:inboxData', function(rows, folders)
NUIBridge.SetInbox(rows, folders)
end)
RegisterNetEvent('pc-live:client:mailContent', function(mail)
NUIBridge.SetMailContent(mail)
end)
RegisterNetEvent('pc-live:client:mailSent', function()
NUIBridge.MailSent()
end)
RegisterNetEvent('pc-live:client:mailDeleted', function(id)
NUIBridge.MailDeleted(id)
end)
RegisterNetEvent('pc-live:client:newMailNotify', function()
NUIBridge.NewMailNotify()
end)
RegisterNetEvent('pc-live:client:mailMoved', function(mailId, folderId)
SendNUIMessage({ action = 'mailMoved', data = { id = mailId, folderId = folderId } })
end)
RegisterNetEvent('pc-live:client:sentData', function(rows)
SendNUIMessage({ action = 'setSent', data = rows })
end)
RegisterNetEvent('pc-live:client:folderCreated', function(folder)
SendNUIMessage({ action = 'folderCreated', data = folder })
end)
RegisterNetEvent('pc-live:client:folderDeleted', function(folderId, address)
SendNUIMessage({ action = 'folderDeleted', data = { id = folderId, address = address or '' } })
end)
RegisterNetEvent('pc-live:client:folderMailsData', function(folderId, rows)
SendNUIMessage({ action = 'folderMailsData', data = { folderId = folderId, rows = rows } })
end)
-- Calendar
RegisterNetEvent('pc-live:client:calendarData', function(rows)
SendNUIMessage({ action = 'calendarData', data = rows })
end)
RegisterNetEvent('pc-live:client:calendarEventAdded', function(ev)
SendNUIMessage({ action = 'calendarEventAdded', data = ev })
end)
RegisterNetEvent('pc-live:client:calendarEventUpdated', function(ev)
SendNUIMessage({ action = 'calendarEventUpdated', data = ev })
end)
RegisterNetEvent('pc-live:client:calendarEventDeleted', function(id)
SendNUIMessage({ action = 'calendarEventDeleted', data = { id = id } })
end)
-- Contacts
RegisterNetEvent('pc-live:client:contactsData', function(rows)
SendNUIMessage({ action = 'contactsData', data = rows })
end)
RegisterNetEvent('pc-live:client:contactAdded', function(c)
SendNUIMessage({ action = 'contactAdded', data = c })
end)
RegisterNetEvent('pc-live:client:contactUpdated', function(c)
SendNUIMessage({ action = 'contactUpdated', data = c })
end)
RegisterNetEvent('pc-live:client:contactDeleted', function(id)
SendNUIMessage({ action = 'contactDeleted', data = { id = id } })
end)
-- Geteilte Postfächer
RegisterNetEvent('pc-live:client:foldersData', function(address, folders)
SendNUIMessage({ action = 'foldersData', data = { address = address, folders = folders } })
end)
RegisterNetEvent('pc-live:client:signatureSaved', function(ok, err)
SendNUIMessage({ action = 'signatureSaved', data = { ok = ok, error = err } })
end)
RegisterNetEvent('pc-live:client:sharedMailboxes', function(mailboxes, personalAddr, personalSig)
SendNUIMessage({ action = 'sharedMailboxes', data = {
mailboxes = mailboxes, personalAddress = personalAddr,
personalSignature = personalSig or '',
} })
end)
-- Store
RegisterNetEvent('pc-live:client:storeData', function(apps)
NUIBridge.SetStoreList(apps)
end)
-- Disable attack controls while PC is open (prevents character punching on mouse click)
CreateThread(function()
while true do
Wait(0)
if IsNuiFocused() then
DisableControlAction(0, 24, true) -- Attack (left click)
DisableControlAction(0, 25, true) -- Aim (right click)
DisableControlAction(0, 140, true) -- Melee Attack Light
DisableControlAction(0, 141, true) -- Melee Attack Heavy
DisableControlAction(0, 142, true) -- Melee Attack Alternate
DisableControlAction(0, 143, true) -- Melee Attack 2
end
end
end)
Utils.Log("Client main loaded.")
RegisterNetEvent('pc-live:client:mailAddressStatus', function(hasAddress, address, realms)
NUIBridge.MailAddressStatus(hasAddress, address, realms)
end)
RegisterNetEvent('pc-live:client:mailCreateResult', function(success, err, address)
NUIBridge.MailCreateResult(success, err, address)
end)

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-- ─────────────────────────────────────────────────────────────────────────────
-- NUI bridge all SendNUIMessage / RegisterNUICallback calls
-- ─────────────────────────────────────────────────────────────────────────────
NUIBridge = {}
local pcOpen = false -- ist der PC gerade offen? (für Interaktionsmodus-Taste)
local function Send(action, data)
SendNUIMessage({ action = action, data = data or {} })
end
-- ── Outbound (Lua -> NUI) ───────────────────────────────────────────────────
function NUIBridge.Boot(sessionData)
SetNuiFocus(true, true)
pcOpen = true
Send("boot", sessionData)
end
function NUIBridge.SetInstalledApps(apps)
Send("setInstalledApps", apps)
end
function NUIBridge.SetInbox(mails, folders)
Send("setInbox", { mails = mails, folders = folders or {} })
end
function NUIBridge.MailAddressStatus(hasAddress, address, realms)
Send("mailAddressStatus", { hasAddress = hasAddress, address = address, realms = realms or {} })
end
function NUIBridge.MailCreateResult(success, err, address)
Send("mailCreateResult", { success = success, error = err, address = address })
end
function NUIBridge.SetMailContent(mail)
Send("setMailContent", mail)
end
function NUIBridge.MailSent()
Send("mailSent")
end
function NUIBridge.MailDeleted(id)
Send("mailDeleted", { id = id })
end
function NUIBridge.SetStoreList(apps)
Send("setStoreList", apps)
end
function NUIBridge.NewMailNotify()
Send("newMailNotify")
end
function NUIBridge.Close()
SetNuiFocus(false, false)
pcOpen = false
Send("close")
end
-- Interaktionsmodus: NUI-Fokus vom PC lösen (Spiel-Interaktion) bzw. zurückholen.
RegisterNUICallback('setFocus', function(data, cb)
local focus = data and data.focus and true or false
SetNuiFocus(focus, focus)
if focus then
if Interaction and Interaction.ExitInteract then Interaction.ExitInteract() end
else
if Interaction and Interaction.EnterInteract then Interaction.EnterInteract() end
end
cb({})
end)
-- Taste (Standard: END, in den FiveM-Einstellungen umbelegbar), um aus dem
-- Interaktionsmodus wieder zum PC (Fokus) zurückzukehren.
RegisterCommand('pclive_refocus', function()
if pcOpen then
SetNuiFocus(true, true)
if Interaction and Interaction.ExitInteract then Interaction.ExitInteract() end
Send('exitInteract')
end
end, false)
RegisterKeyMapping('pclive_refocus', 'PC-Live: Zurück zum PC (Fokus)', 'keyboard', 'END')
function NUIBridge.SetAccentColor(color)
Send("setAccentColor", { color = color })
end
-- ── Inbound (NUI -> Lua) ────────────────────────────────────────────────────
RegisterNUICallback('closePC', function(data, cb)
NUIBridge.Close()
Interaction.OnSessionClose()
cb({})
end)
-- Mail
RegisterNUICallback('checkMailAddress', function(data, cb)
TriggerServerEvent('pc-live:server:checkMailAddress')
cb({})
end)
RegisterNUICallback('createMailAddress', function(data, cb)
TriggerServerEvent('pc-live:server:createMailAddress', data.username)
cb({})
end)
RegisterNUICallback('getInbox', function(data, cb)
TriggerServerEvent('pc-live:server:getInbox')
cb({})
end)
RegisterNUICallback('readMail', function(data, cb)
TriggerServerEvent('pc-live:server:readMail', tonumber(data.id))
cb({})
end)
RegisterNUICallback('sendMail', function(data, cb)
TriggerServerEvent('pc-live:server:sendMail', {
to = tostring(data.to or ""),
subject = tostring(data.subject or ""),
body = tostring(data.body or ""),
fromMailbox = tostring(data.fromMailbox or ""),
})
cb({})
end)
RegisterNUICallback('setSignature', function(data, cb)
TriggerServerEvent('pc-live:server:setSignature',
tostring(data.address or ""), tostring(data.signature or ""))
cb({})
end)
RegisterNUICallback('getSharedMailboxes', function(data, cb)
TriggerServerEvent('pc-live:server:getSharedMailboxes')
cb({})
end)
RegisterNUICallback('deleteMail', function(data, cb)
TriggerServerEvent('pc-live:server:deleteMail', tonumber(data.id))
cb({})
end)
RegisterNUICallback('getSent', function(data, cb)
TriggerServerEvent('pc-live:server:getSent')
cb({})
end)
RegisterNUICallback('getFolders', function(data, cb)
TriggerServerEvent('pc-live:server:getFolders', tostring(data.address or ""))
cb({})
end)
RegisterNUICallback('getFolderMails', function(data, cb)
TriggerServerEvent('pc-live:server:getFolderMails', tonumber(data.folderId),
tostring(data.address or ""))
cb({})
end)
RegisterNUICallback('createFolder', function(data, cb)
TriggerServerEvent('pc-live:server:createFolder', tostring(data.name or ""),
tostring(data.address or ""))
cb({})
end)
RegisterNUICallback('deleteFolder', function(data, cb)
TriggerServerEvent('pc-live:server:deleteFolder', tonumber(data.id),
tostring(data.address or ""))
cb({})
end)
RegisterNUICallback('moveMail', function(data, cb)
local folderId = data.folderId ~= nil and tonumber(data.folderId) or nil
TriggerServerEvent('pc-live:server:moveMail', tonumber(data.id), folderId,
tostring(data.address or ""))
cb({})
end)
-- Calendar
RegisterNUICallback('getCalendar', function(data, cb)
TriggerServerEvent('pc-live:server:getCalendar')
cb({})
end)
RegisterNUICallback('addCalendarEvent', function(data, cb)
TriggerServerEvent('pc-live:server:addCalendarEvent', data)
cb({})
end)
RegisterNUICallback('updateCalendarEvent', function(data, cb)
TriggerServerEvent('pc-live:server:updateCalendarEvent', tonumber(data.id), data)
cb({})
end)
RegisterNUICallback('deleteCalendarEvent', function(data, cb)
TriggerServerEvent('pc-live:server:deleteCalendarEvent', tonumber(data.id))
cb({})
end)
-- Contacts
RegisterNUICallback('getContacts', function(data, cb)
TriggerServerEvent('pc-live:server:getContacts')
cb({})
end)
RegisterNUICallback('addContact', function(data, cb)
TriggerServerEvent('pc-live:server:addContact', data)
cb({})
end)
RegisterNUICallback('updateContact', function(data, cb)
TriggerServerEvent('pc-live:server:updateContact', tonumber(data.id), data)
cb({})
end)
RegisterNUICallback('deleteContact', function(data, cb)
TriggerServerEvent('pc-live:server:deleteContact', tonumber(data.id))
cb({})
end)
-- Store
RegisterNUICallback('getStore', function(data, cb)
TriggerServerEvent('pc-live:server:getStore')
cb({})
end)
RegisterNUICallback('installApp', function(data, cb)
TriggerServerEvent('pc-live:server:installApp', tostring(data.appId or ""))
cb({})
end)
RegisterNUICallback('uninstallApp', function(data, cb)
TriggerServerEvent('pc-live:server:uninstallApp', tostring(data.appId or ""))
cb({})
end)
-- Browser IC pages fetched locally from config
RegisterNUICallback('getBrowserPage', function(data, cb)
local slug = tostring(data.slug or "home")
local page = Config.ICPages[slug]
cb({ found = page ~= nil, page = page, slug = slug })
end)
-- ── IC-Verwaltung ────────────────────────────────────────────────────────────
-- Relay messages from ic-verwaltung to pc-live NUI (→ iframe postMessage)
AddEventHandler('ic-verwaltung:relayToPC', function(msg)
SendNUIMessage({ action = 'ic_verwaltung_relay', data = msg })
end)
RegisterNUICallback('openIcVerwaltung', function(data, cb)
cb({})
-- Open ic-verwaltung in pcMode: no focus changes, UI relayed via postMessage
TriggerEvent('ic-verwaltung:openForPC')
end)
RegisterNUICallback('closeIcVerwaltung', function(data, cb)
cb({})
-- Forward close action into ic-verwaltung (user closed the PC window)
TriggerEvent('ic-verwaltung:closeFromPC')
end)
-- ── Parkuhr Integration ──────────────────────────────────────────────────────
local _pendingParkuhrCb = nil
-- Antwort vom Parkuhr-Server empfangen und an NUI weiterleiten
RegisterNetEvent('parkuhr:panelData', function(payload)
if _pendingParkuhrCb then
_pendingParkuhrCb(payload or { devices = {}, typeTariffs = {}, currency = "$" })
_pendingParkuhrCb = nil
end
end)
RegisterNUICallback('getParkuhrPanel', function(data, cb)
_pendingParkuhrCb = cb
TriggerServerEvent('parkuhr:requestPanelData')
end)
RegisterNUICallback('saveParkuhrTariff', function(data, cb)
TriggerServerEvent('parkuhr:saveTariff',
tonumber(data.deviceId),
tonumber(data.duration),
tonumber(data.price)
)
cb({})
end)
RegisterNUICallback('deleteParkuhrTariff', function(data, cb)
TriggerServerEvent('parkuhr:deleteTariff',
tonumber(data.deviceId),
tonumber(data.duration)
)
cb({})
end)
-- ── PBS Dashboard ────────────────────────────────────────────────────────────
RegisterNUICallback('getPbsUrl', function(data, cb)
cb({ url = GetConvar('pbs_web_url', 'http://localhost:4088') })
end)
-- ── Bleeter App ───────────────────────────────────────────────────────────────
RegisterNUICallback('openBleeter', function(data, cb)
local mode = (data and data.mode) or 'desktop'
-- PC bleibt offen; Bleeter öffnet sich als Overlay darüber
if exports['bleeter'] then
exports['bleeter']:OpenBleeter(mode)
else
TriggerEvent('bleeter:client:open')
end
cb({ ok = true })
end)

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client/webhosting.lua Normal file
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-- ─────────────────────────────────────────────────────────────────────────────
-- pc-live | Bruecke zu ic-web
--
-- Das NUI kann nur Callbacks der eigenen Resource aufrufen. Diese Datei
-- uebersetzt sie in Netzwerkereignisse von ic-web und schiebt die Antwort
-- ueber die Anfrage-Id zurueck ins NUI.
--
-- Die Liste erlaubter Aktionen steht hier bewusst fest: sonst koennte das NUI
-- jedes beliebige Serverereignis ausloesen.
--
-- Passwoerter laufen hier durch, werden aber weder gespeichert noch
-- protokolliert nur weitergereicht.
-- ─────────────────────────────────────────────────────────────────────────────
local OPS = {
-- Anmeldung
login = 'ic-web:server:login',
logout = 'ic-web:server:logout',
session = 'ic-web:server:session',
changePassword = 'ic-web:server:changePassword',
-- Postfaecher im Mailclient
openMailbox = 'ic-web:server:openMailbox',
closeMailbox = 'ic-web:server:closeMailbox',
listMailboxes = 'ic-web:server:listMailboxes',
-- Seiten
getSite = 'ic-web:server:getSite',
listMine = 'ic-web:server:listMine',
getEditable = 'ic-web:server:getEditable',
savePage = 'ic-web:server:savePage',
deletePage = 'ic-web:server:deletePage',
updateSite = 'ic-web:server:updateSite',
report = 'ic-web:server:report',
register = 'ic-web:server:register',
-- Zugaenge
listAccounts = 'ic-web:server:listAccounts',
createAccount = 'ic-web:server:createAccount',
setAccountPassword = 'ic-web:server:setAccountPassword',
setAccountActive = 'ic-web:server:setAccountActive',
setAccountRole = 'ic-web:server:setAccountRole',
deleteAccount = 'ic-web:server:deleteAccount',
-- Anbieterebene
adminListSites = 'ic-web:server:adminListSites',
adminListAccounts = 'ic-web:server:adminListAccounts',
adminListJobs = 'ic-web:server:adminListJobs',
adminRegister = 'ic-web:server:adminRegister',
adminSetBlocked = 'ic-web:server:adminSetBlocked',
adminSetOwner = 'ic-web:server:adminSetOwner',
adminDeleteSite = 'ic-web:server:adminDeleteSite',
adminListReports = 'ic-web:server:adminListReports',
adminSetReportStatus = 'ic-web:server:adminSetReportStatus',
}
RegisterNUICallback('icweb', function(data, cb)
cb({})
local event = OPS[tostring(data.op or '')]
if not event then return end
local reqId = tostring(data.reqId or '')
if reqId == '' then return end
-- args kommt als JSON-Array an; leere Stellen schickt das NUI als ''.
local args = data.args or {}
TriggerServerEvent(event, reqId,
args[1], args[2], args[3], args[4], args[5], args[6])
end)
RegisterNetEvent('ic-web:client:response', function(reqId, payload)
SendNUIMessage({
action = 'icweb_response',
data = { reqId = reqId, payload = payload },
})
end)